Backgammon Rules
Narde Rules
Tavla Rules
Old English Rules
Nackgammon Rules
Nardegammon Rules
Narde is a popular version of backgammon and is played a lot in Russia.
The uniqueness of this play style is in checker placement – along the left side of the board for every player. Checkers at their initial positions are called “head” or “home”.
You have to move all your checkers to your home board, and then bear them off from the board before your opponent. Movement of checkers is counter- clockwise for both players.
Bearing checkers off the board and determining the winner is done the same way as in backgammon.
Bearing checkers off the board and determining the winner is done the same way as in backgammon.
Beginning of the game
Narde starts differently from backgammon. Both players roll one dice and the player with the higher, rolls two dice to begin play.
Moving the checkers
Checkers move in the same way as backgammon but with one exception. You cannot land on, (hit), an opponent’s checker. You can only move a checker to an open position or one already occupied by you. Good play is to have your checkers on as many points as possible in order to restrict your opponents movement. If you have six consecutive positions occupied then your opponent cannot pass. This may result in your opponent being unable to move and losing a turn. This is an important part of game strategy. Important! It is forbidden to block ALL your opponents checkers. At least ONE checker has to be able to move.
You can only move one checker from the head per dice roll but there is one exception. For the FIRST dice roll, if your checker cannot move, then you can move a second checker from the head. There are only three initial moves, 6-6, 4-4, 3-3.
Result
There is no doubling cube in Narde. Points are awarded as follows. You get +1 point for every win and +2 points for gammon (if opponent hasn’t borne off any checkers).
Narde rules in “Backgammon Masters” are implemented according to rules of Russian Backgammon Association.